(Almost) all our content from 2006 to 2017 is archived and available online under a Creative Commons license. Please read this post from June 2018 for more background and updates about our conference and current status.
K12 Online Conference » Blog Archives

Tag Archives: gamification

2015 2015-Maker Ed

Game Jams: Students as Designers

Published by:

Presenter: Matthew Farber
Location: Branchburg, NJ, USA
@MatthewFarber

Presentation Title: Game Jams: Students as Designers

Presentation Description: Game jams have been growing in popularity. In a game jam, teams are challenged to design a game in a short period of time. In essence, game jams are a game about making a game. Students apply systems thinking, user empathy, collaboration, storyboarding, and iterative design, while also learning how to tackle broad, open-ended problems. Matthew Farber, author of Gamify Your Classroom: A Field Guide to Game-Based Learning, will discuss his use of game jams in his middle school social studies classes, as well as digital game jams in the after school club he advises. He will share resources from the Moveable Game Jams he attended in the New York area this year, including Quest to Learn, in New York City, as well as the A. Harry Moore School Game Jam Day, in Jersey City, NY, which he facilitated.

Link to presentation’s supporting documents:
http://gamejam.wikispaces.com/Game+Jam

 

2014 2014-Gamification

Five Steps to Level Up Your Teaching

Published by:

Presenter: Sarah Thomas
Location: Woodbridge, VA
@sarahdateechur

Presentation Title: Five Steps to Level Up Your Teaching

Presentation Description: The face of instruction is changing, as educators often struggle to engage digital natives. Gamification, or applying game mechanics to non-traditional settings, has proved to be an innovative and effective way to capture the interest of today’s learners. In this session, educators will be provided with a simple framework to help them begin the process of gamifying their classroom. This video presentation will incorporate various resources to gamify for little or no money.

Link to presentation’s supporting documents:

tinyurl.com/sarahdateechur-gamification

Additional Information:
Blog: sarahdateechur.com
EduMatch Project: edumatch.education
App: https://itunes.apple.com/us/app/app-4-teechurs/id897181453?ls=1&mt=8

2014 2014-Gamification

Gamification: It’s not all fun and games!

Published by:

Presenter: Avi Spector
Location: Montreal, Quebec, Canada
@a_spector

Presentation Description: Gamification can be defined as taking a closer look at the engaging and motivating aspects of video games and then applying these elements to a learning environment. Gamification incorporates positive reinforcement, collaboration, and recognition of achievements; it is not about bringing video games into a classroom! In this session, we’ll focus on seven key elements of Gamified classroom. We’ll also explore Gamification classroom models from two different language teachers.

Link to presentation’s supporting documents:

http://www.pinterest.com/lalandema/gamification/

Additional Information:
Avi Spector is a pedagogical consultant with the Riverside School Board and the RECIT FGA Regional Service. He is also a member of the Adobe Education Leaders Program. With a strong belief that pedagogy should always drive technology in the classroom, Avi helps teachers find relevant and sustainable ways of using technology to enhance learning and develop student competencies. Avi has been an avid gamer since childhood and is thrilled to see how the engaging and motivating elements of his favorite pastime are now being applied (and taken seriously!) in education.

Connect with Avi on Twitter (@a_spector) or on his pedagogy focused website at www.beyondthetools.com

2014 2014-Gamification

Creating an Edventure in Your Classroom

Published by:

Presenter: Harrison McCoy
Location: Arlington, Texas, USA
@hmccoy0615

 

Presentation Title: Creating an Edventure in Your Classroom

Presentation Description: Gamification is one of the hottest topics in education today. This presentation explores how to gamify the entire classroom by creating a gaming culture in which assignments are embedded in quests that earn participants points, badges, prizes and the ability to level up in a year-long game. This strategy teaches individual accountability, collaboration, community service, leadership, academic achievement in core content areas, critical thinking and problem solving.

Additional Information:

Check out my professional development blog at www.theothereduguy.blogspot.com

2014 2014 Teasers

Teaser: Gamification Keynote – Game on by @dogtrax

Published by:

Ladies and Gentleman, Educators, K12 Online Fans, Gamers or whatever you call yourselves, thanks for joining us for the k12 online conference 2014 edition!

A big shoutout to @wfryer for kicking off the the K12 Online Conference this past week with his Keynote:  Igniting Innovation in Teaching and Learning  Please check out if you have not done so and share with your network.  

Check out Kevin Hodgson’s Keynote Promo for the Gamification strand. It will go live on Monday October 20, 2014. 

PROMO (Game On: How Design and Play Impact Learning) by @dogtrax