Teaser: Passion-Driven Learning

We are so excited about Joy Kirr’s upcoming keynote for the Passion-Driven Learning strands which starts Monday! Here’s a preview.

K12Online14 Day Three: October 22, 2014

K12Online2014-500x500Welcome to day three of the 2014 K-12 Online Conference! All presentations are listed and linked on our main conference schedule.

It’s the third day of of week one. Take your time to enjoy the sessions and digest what the presenters are sharing. You can always come back and watch some sessions later– everything is archived.

 

Today’s sessions:

STORIES FOR LEARNING

Digital Storytelling through App Smashing by Caroline Doughty

Augmenting Interest in Reading with Augmented Reality by Kyle Dunbar
GAMIFICATION AND GAMING

#Gamifi-ED Networked Learning about Serious Games by Verena Roberts

If you’re not already, be sure to follow us on Twitter and “like” us on FacebookSubscribe to our email list if you’re not already receiving email updates from us. Also remember all video presentations are available in iPad / iPhone / iPod touch compatible format in our iTunesU Portal! If you tweet about the conference please use the Twitter hashtag #k12online14.

Augmenting Interest in Reading with Augmented Reality

Presenter: Kyle Dunbar
Location: Alexandria, VA USA
@edtechdunny

Presentation Description: Through screencasts, presentation tools and videos of interviews with teachers and students, I will share examples of students creating videos about books they are reading that are linked through the Augmented Reality app Aurasma. Viewers will hear about students drafting their videos, recording their videos, linking their videos, and watching each other’s videos using the Aurasma app. Teachers and students will share how creating these augmented reality apps have encouraged reading in their classrooms, helped students find books they want to read and has sparked an interest in presenting books in new and interesting ways. Teachers and students will also give advice about the best ways to use augmented reality in the classroom as well as make suggestions about how you can use Aurasma in your classroom or school library.

Link to presentation’s supporting documents:
TLP Project

Seeing Auras, Through Aurasma, That Is!

#Gamifi_ED Networked Intergenerational Learning

Presenter: Verena Roberts
Location: CALGARY
Link to presenter’s Twitter page(s) or other profile page if not using Twitter

Presentation Description: It all started with an idea put out on twitter – “It’s Ironic that my tweets about creating hunger games online learning opportunity- is the way I feel about learning.”

Lee Graham saw the tweet and started the #Gamifi-ED collaboration. Based on the Educurious “Hunger Games” module, we challenged ourselves to create an opportunity for her graduate students to take a pdf module and turn it into an open online networked experience. To add to the momentum, Vicki Davis, and her grade 9 class and Colin Osterhout joined our team – and #Gamifi-ED was formed. We all became gamemakers and took on different aspects of one giant intergenerational networked online project. Lee and Vicki worked with their students to create a rubric that evaluated serious games and created an creative commons licensed wiki full of student and teacher reviewed “serious games”. To help them, Verena organized an “Open Online Community”. Over two weeks, experts from around the world shared their experiences with the world through Google Hangouts. All of these webinars were saved as OPen Educational Resources in the #Gamifi-ED youtube channel. Finally, Colin introduced the students to Hunger Games simulations in Minecraft. Lee completed the project by challenging her graduate students to demonstrate their understanding of leadership and games by creating video “trailers” of new serious games.

The project proved the power of learning through collaboration and inquiry in online networked environments. Everyone developed an appreciation of the potential of games in education.

Additional Information:
Wiki: https://gamifi-ed.wikispaces.com/

YouTube Channel: https://www.youtube.com/channel/UCGAzdAjKx64Fvw6z_kdDOTg

Higher Ed Course: http://uasleadership.wordpress.com/

Vicki Davis Blog: http://www.coolcatteacher.com/gamifi-ed-project-update1/

Edutopia Post about #Gamifi-ED http://www.edutopia.org/blog/gamification-in-education-vicki-davis

Digital Story Telling Through App Smashing

Presenter: Caroline Doughty
Location: Alexandria, Virginia
@msdoughty2

Presentation Description: Classrooms across America use digital story telling apps to enhance students’ understanding and learning. Why stop at one app? App Smashing is a technology integration technique where students use two or more apps to create an original work. When app smashing, students process and share information through diverse apps that require different abilities (writing, speaking, drawing). Classrooms can create original, creative, and innovative stories that showcase learning and deepen students’ knowledge.

Teaser: Gamifi-ED Networked Learning about Serious Games

Coming to K12 Online this Wed., October 22, Verena Roberts and “#Gamifi-ED Networked Learning about Serious Games!”

K12Online14 Day Two – October 21, 2014

K12Online2014-500x500Welcome to day two of the 2014 K-12 Online Conference! All presentations are listed and linked on our main conference schedule.

It’s the second day of an incredible 2 weeks. You can always come back and watch the sessions – everything is archived. Why not sit down with a friend or colleague to watch a session?!

 

Today’s sessions:

STORIES FOR LEARNING

PLN Power: A Personal Story by Jeffrey Bradbury

A Tale of Three Classrooms: How and Why We Read, Write, and Think for Each Other
by Jared Colley and Joel Garza

GAMIFICATION AND GAMING

“Creating A Classroom EDventure” by Harrison McCoy

The iPad’s Killer App by Ben Rimes

If you’re not already, be sure to follow us on Twitter and “like” us on FacebookSubscribe to our email list if you’re not already receiving email updates from us. Also remember all video presentations are available in iPad / iPhone / iPod touch compatible format in our iTunesU Portal! If you tweet about the conference please use the Twitter hashtag #k12online14.

Creating an Edventure in Your Classroom

Presenter: Harrison McCoy
Location: Arlington, Texas, USA
@hmccoy0615

 

Presentation Title: Creating an Edventure in Your Classroom

Presentation Description: Gamification is one of the hottest topics in education today. This presentation explores how to gamify the entire classroom by creating a gaming culture in which assignments are embedded in quests that earn participants points, badges, prizes and the ability to level up in a year-long game. This strategy teaches individual accountability, collaboration, community service, leadership, academic achievement in core content areas, critical thinking and problem solving.

Additional Information:

Check out my professional development blog at www.theothereduguy.blogspot.com

A Tale of Three Classrooms: How and Why We Read, Write, and Think for Each Other

Presenter: Jared Colley and Joel Garza
Location: Arlington, TX and Addison, TX
@jcolley8

Presentation Description: This presentation demonstrates how a good idea was born out of a collaboration involving three teachers who first set out to do something very traditional with their English classes. Growing from a shared interest to try something different, teachers experimented to understand the organic but deliberate aspects of one instance of collaboration, made possible by technology and open-minded spirits. In the beginning, however, the idea was largely traditional: to host a collaborative, inter-institutional paper conference for high school students. This is the story of how a traditional vision became the catalyst for 21st century learning practices – attempting, from there, to outline the emotional anatomy of such collaborative experiences.

New media presents promising opportunities for students and teachers together to think beyond traditional methods for collaboration, and our experience is a story about learning involving three classes that simultaneously engaged two literary texts in such a way. Collaboratively, students read more critically, thought more divergently, and synthesized their ideas creatively; they engaged in unexpected conversations, demonstrated knowledge through multiple media, and inspired creative thinking in their peers and us, demonstrating the relationship between teaching practices and student habits of mind. Digital/nontraditional collaboration empowered students to formulate questions for new audiences, to understand through practice the relationship between purpose, audience, and word – doing so by blogging articles, preparing videos, and recording audio mp3s. The story concludes with the final composition of traditional conference papers, shared inter-institutionally, and we seek to outline the logistics and emotional realities of such an endeavor.

Link to presentation’s supporting documents:
A Tale of Three Schools

Additional Information:
Celebrating James Joyce’s Dubliners
Celebrating Richard III

The iPad’s Killer App

Presenter: Ben Rimes
Location: Mattawan, Michigan, United States
@techsavvyed

 

Presentation Description: For the hundreds of thousands of apps on the iPad, there is one often neglected app that already comes pre-installed; the Camera App! Exploration of the world around us using video and images allows students to capture elements of curiosity and real world examples of concepts for assessment, demonstration of knowledge, and creating engaging learning opportunities. This screencast/video will give educators ideas to challenge their students to capture the world around them and move past gamification, towards more playful learning experiences that rely more on intrinsic motivation, rather than extrinsic devices, badges, and stimuli.

Link to presentation’s supporting documents:
http://www.techsavvyed.net/presentation-links