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Tag Archives: games

2015 2015-Maker Ed

Game Jams: Students as Designers

Published by:

Presenter: Matthew Farber
Location: Branchburg, NJ, USA

Presentation Title: Game Jams: Students as Designers

Presentation Description: Game jams have been growing in popularity. In a game jam, teams are challenged to design a game in a short period of time. In essence, game jams are a game about making a game. Students apply systems thinking, user empathy, collaboration, storyboarding, and iterative design, while also learning how to tackle broad, open-ended problems. Matthew Farber, author of Gamify Your Classroom: A Field Guide to Game-Based Learning, will discuss his use of game jams in his middle school social studies classes, as well as digital game jams in the after school club he advises. He will share resources from the Moveable Game Jams he attended in the New York area this year, including Quest to Learn, in New York City, as well as the A. Harry Moore School Game Jam Day, in Jersey City, NY, which he facilitated.

Link to presentation’s supporting documents:


2011 2011-Level Up

Gaming to Learn by Learning to Game

Published by:

Presenter: Dr. Leigh Zeitz
Location: Cedar Falls, Iowa USA
Twitter: @zeitz

Presentation Title: Gaming to Learn by Learning to Game

Presentation Description: Gaming has a place in education. As we explore the world of gaming, we realize that gaming is actually based upon learning theory. Gaming can be used to create authentic problem-based learning opportunities that support and nurture 21st century skill. This presentation shows the connection between gaming, brain-based research and developing 21st century skills.

iPod videomp3 audio

Link to presentation’s supporting documents:

Additional Information:
Dr. Z Reflects

2009 2009-Leading the Change

Using computer games as a context for learning and social interaction

Published by:

Presenter: Ollie Bray
Location: Edinburgh / Glasgow, Scotland, United Kingdom
Link to presenter’s K12Online Ning Profile page

Presentation Title: Using computer games as a context for learning and social interaction

Presentation Description: After a brief introduction Ollie Bray describes the use of commercially available computer games in the classroom. In particular he focuses on why the use of games are appropriate for learning and teaching.

He then goes on to describe an innovative project that was piloted in is own schools learning community that uses the game Guitar Hero as a contextual hub for learning and to help children make the transition between primary school to secondary school (elementary school to high school).

The project has now been adopted in various forms in schools all across Scotland and further afield.

DotSub Video Presentation Link

Blip m4v direct link (video file)
Blip mp3 direct link (audio file)

Link to presentation’s supporting documents:

Additional Information:
Blog: www.olliebray.typepad.com

Twitter: www.twitter.com/olliebray