(Almost) all our content from 2006 to 2017 is archived and available online under a Creative Commons license. Please read this post from June 2018 for more background and updates about our conference and current status.

Category Archives: 2014

2014 Announcements

K12Online14 Day Four: October 23, 2014

Published by:

K12Online2014-500x500Welcome to day four of the 2014 K-12 Online Conference! All presentations are listed and linked on our main conference schedule.

It’s the fourth day of of week one. Lots more to come!  You can always come back and watch some sessions later- everything is archived.

 

Today’s sessions:

STORIES FOR LEARNING

My Journey with Technology by Cassidy Hall

We Are All Connected by Tim Holt

Digital Tools for Challenged Learners- Leveling the Playing Field! by Cheryl Oakes

GAMIFICATION AND GAMING

Gamification: It’s not all fun and games! by Avi Spector

If you’re not already, be sure to follow us on Twitter and “like” us on FacebookSubscribe to our email list if you’re not already receiving email updates from us. Also remember all video presentations are available in iPad / iPhone / iPod touch compatible format in our iTunesU Portal! If you tweet about the conference please use the Twitter hashtag #k12online14.

2014 2014-Stories for Learning

Digital Tools for Challenged Learners- Leveling the Playing Field!

Published by:

Presenter: Cheryl Oakes
Location: Wells, Maine, USA
@cheryloakes50

Presentation Description: This presentation encompasses Cheryl’s passion for leveling the playing field for challenged learners by using digital tools to access their learning. Tried and true apps and extensions will be shared, student comments and student examples will be available as well.

Link to presentation’s supporting documents:
Presentation links

Additional Information:
Cheryl’s web site: http://cheryloakes.com/
Cheryl Steele Oakes MEd., is an educator with 30+ years experience, a Google Certified Teacher since 2008, former technology educator, former technology and special education administrator and currently a high school resource room teacher. Cheryl also has experience as a former State of Maine- MLTI-SEED trainer, one third of the SEEDLINGs Podcast, and yearly co-host of Geek of the Week ACTEM. Cheryl has presented throughout NE, ISTE, ATIA, ACTEM and several GAFE Summits. Cheryl is passionate about Chrome Extensions and Apps as a way for challenged learners to succeed on an equal playing field.

2014 2014-Gamification

Gamification: It’s not all fun and games!

Published by:

Presenter: Avi Spector
Location: Montreal, Quebec, Canada
@a_spector

Presentation Description: Gamification can be defined as taking a closer look at the engaging and motivating aspects of video games and then applying these elements to a learning environment. Gamification incorporates positive reinforcement, collaboration, and recognition of achievements; it is not about bringing video games into a classroom! In this session, we’ll focus on seven key elements of Gamified classroom. We’ll also explore Gamification classroom models from two different language teachers.

Link to presentation’s supporting documents:

http://www.pinterest.com/lalandema/gamification/

Additional Information:
Avi Spector is a pedagogical consultant with the Riverside School Board and the RECIT FGA Regional Service. He is also a member of the Adobe Education Leaders Program. With a strong belief that pedagogy should always drive technology in the classroom, Avi helps teachers find relevant and sustainable ways of using technology to enhance learning and develop student competencies. Avi has been an avid gamer since childhood and is thrilled to see how the engaging and motivating elements of his favorite pastime are now being applied (and taken seriously!) in education.

Connect with Avi on Twitter (@a_spector) or on his pedagogy focused website at www.beyondthetools.com

2014 2014-Stories for Learning

We Are All Connected

Published by:

Presenter: Tim Holt
Location: United States
@timholt2007

Presentation Description: What do West Texas Highways, abandoned buildings, London Based English translators, Cancer Research, and a man dressed in a pink flamingo outfit have to do with connecting our students? In “We are all Connected” Tim Holt takes the viewers through a personal journey of self discovery and learns the important lesson that we are all indeed connected, even in places where you might think we are not.

Link to presentation’s supporting documents:
http://holtthink.tumblr. com

Additional Information:
Tim has a Master’s Degree in Curriculum Instruction, and another in Education Leadership. Tim has been in the education field for over 27 years, first as a teacher, then an education facilitator, a researcher, and a Director of Instructional Technology. And if you count his years as a student, he pretty much has been in education all his life.

Tim is a past President of the Science Teachers Association of Texas (STAT) and as well as being a Past President of the Technology Directors Special Interest Group (TECSIG) of the Texas Computer Education Association (TCEA). He is the recipient of the ISTE “Pink Jacket” award for achievement in Education Technology.

His blog, Holtthink (Holtthink.tumblr.com) was named one of the top 50 most influential Education Technology blogs for the second year in a row by Ed Tech Magazine.

Tim lives in Canutillo Texas, just outside of El Paso, where he has been a lifelong resident of the area. He is married to Lora Holt and has 4 wonderful children.

2014 2014-Stories for Learning

My Journey With Technology

Published by:

Presenter: Cassidy Hall
Location: Moscow, ID
Cassidy Hall on LinkedIn

 

Presentation Description: In my presentation, I share my perspective on technology integration in the k-12 environment through lessons learned throughout my sixteen-year transformation from tech savvy classroom teacher to technology integration specialist. My roles as English teacher, library media specialist, technology coach, and instructional coach and the many professional development programs I’ve experienced have all been pivotal in developing the philosophy I have today concerning technology integration. Every successful step I’ve taken along the way has been dependent on building relationships, and those that were unsuccessful lacked the vital support from teachers, students, parents, administrators, and staff to make technology integration successful. I’ll transform the lessons I’ve learned into easy guidelines to follow as you take on the challenge of embracing technology in k-12 classrooms.

Link to presentation’s supporting documents:

http://padlet.com/cassidyh/k12online

Additional Information:
cassidyh@uidaho.edu

2014 Announcements

K12Online14 Day Three: October 22, 2014

Published by:

K12Online2014-500x500Welcome to day three of the 2014 K-12 Online Conference! All presentations are listed and linked on our main conference schedule.

It’s the third day of of week one. Take your time to enjoy the sessions and digest what the presenters are sharing. You can always come back and watch some sessions later- everything is archived.

 

Today’s sessions:

STORIES FOR LEARNING

Digital Storytelling through App Smashing by Caroline Doughty

Augmenting Interest in Reading with Augmented Reality by Kyle Dunbar
GAMIFICATION AND GAMING

#Gamifi-ED Networked Learning about Serious Games by Verena Roberts

If you’re not already, be sure to follow us on Twitter and “like” us on FacebookSubscribe to our email list if you’re not already receiving email updates from us. Also remember all video presentations are available in iPad / iPhone / iPod touch compatible format in our iTunesU Portal! If you tweet about the conference please use the Twitter hashtag #k12online14.

2014 2014-Stories for Learning

Augmenting Interest in Reading with Augmented Reality

Published by:

Presenter: Kyle Dunbar
Location: Alexandria, VA USA
@edtechdunny

Presentation Description: Through screencasts, presentation tools and videos of interviews with teachers and students, I will share examples of students creating videos about books they are reading that are linked through the Augmented Reality app Aurasma. Viewers will hear about students drafting their videos, recording their videos, linking their videos, and watching each other’s videos using the Aurasma app. Teachers and students will share how creating these augmented reality apps have encouraged reading in their classrooms, helped students find books they want to read and has sparked an interest in presenting books in new and interesting ways. Teachers and students will also give advice about the best ways to use augmented reality in the classroom as well as make suggestions about how you can use Aurasma in your classroom or school library.

Link to presentation’s supporting documents:
TLP Project

Seeing Auras, Through Aurasma, That Is!

2014 2014-Gamification

#Gamifi_ED Networked Intergenerational Learning

Published by:

Presenter: Verena Roberts
Location: CALGARY
Link to presenter’s Twitter page(s) or other profile page if not using Twitter

Presentation Description: It all started with an idea put out on twitter – “It’s Ironic that my tweets about creating hunger games online learning opportunity- is the way I feel about learning.”

Lee Graham saw the tweet and started the #Gamifi-ED collaboration. Based on the Educurious “Hunger Games” module, we challenged ourselves to create an opportunity for her graduate students to take a pdf module and turn it into an open online networked experience. To add to the momentum, Vicki Davis, and her grade 9 class and Colin Osterhout joined our team – and #Gamifi-ED was formed. We all became gamemakers and took on different aspects of one giant intergenerational networked online project. Lee and Vicki worked with their students to create a rubric that evaluated serious games and created an creative commons licensed wiki full of student and teacher reviewed “serious games”. To help them, Verena organized an “Open Online Community”. Over two weeks, experts from around the world shared their experiences with the world through Google Hangouts. All of these webinars were saved as OPen Educational Resources in the #Gamifi-ED youtube channel. Finally, Colin introduced the students to Hunger Games simulations in Minecraft. Lee completed the project by challenging her graduate students to demonstrate their understanding of leadership and games by creating video “trailers” of new serious games.

The project proved the power of learning through collaboration and inquiry in online networked environments. Everyone developed an appreciation of the potential of games in education.

Additional Information:
Wiki: https://gamifi-ed.wikispaces.com/

YouTube Channel: https://www.youtube.com/channel/UCGAzdAjKx64Fvw6z_kdDOTg

Higher Ed Course: http://uasleadership.wordpress.com/

Vicki Davis Blog: http://www.coolcatteacher.com/gamifi-ed-project-update1/

Edutopia Post about #Gamifi-ED http://www.edutopia.org/blog/gamification-in-education-vicki-davis

2014 2014-Stories for Learning

Digital Story Telling Through App Smashing

Published by:

Presenter: Caroline Doughty
Location: Alexandria, Virginia
@msdoughty2

Presentation Description: Classrooms across America use digital story telling apps to enhance students’ understanding and learning. Why stop at one app? App Smashing is a technology integration technique where students use two or more apps to create an original work. When app smashing, students process and share information through diverse apps that require different abilities (writing, speaking, drawing). Classrooms can create original, creative, and innovative stories that showcase learning and deepen students’ knowledge.