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Tag Archives: apps

2014 2014-Stories for Learning

Augmenting Interest in Reading with Augmented Reality

Published by:

Presenter: Kyle Dunbar
Location: Alexandria, VA USA

Presentation Description: Through screencasts, presentation tools and videos of interviews with teachers and students, I will share examples of students creating videos about books they are reading that are linked through the Augmented Reality app Aurasma. Viewers will hear about students drafting their videos, recording their videos, linking their videos, and watching each other’s videos using the Aurasma app. Teachers and students will share how creating these augmented reality apps have encouraged reading in their classrooms, helped students find books they want to read and has sparked an interest in presenting books in new and interesting ways. Teachers and students will also give advice about the best ways to use augmented reality in the classroom as well as make suggestions about how you can use Aurasma in your classroom or school library.

Link to presentation’s supporting documents:
TLP Project

Seeing Auras, Through Aurasma, That Is!

2014 2014-Stories for Learning

Digital Story Telling Through App Smashing

Published by:

Presenter: Caroline Doughty
Location: Alexandria, Virginia

Presentation Description: Classrooms across America use digital story telling apps to enhance students’ understanding and learning. Why stop at one app? App Smashing is a technology integration technique where students use two or more apps to create an original work. When app smashing, students process and share information through diverse apps that require different abilities (writing, speaking, drawing). Classrooms can create original, creative, and innovative stories that showcase learning and deepen students’ knowledge.

2014 2014-Gamification

The iPad’s Killer App

Published by:

Presenter: Ben Rimes
Location: Mattawan, Michigan, United States


Presentation Description: For the hundreds of thousands of apps on the iPad, there is one often neglected app that already comes pre-installed; the Camera App! Exploration of the world around us using video and images allows students to capture elements of curiosity and real world examples of concepts for assessment, demonstration of knowledge, and creating engaging learning opportunities. This screencast/video will give educators ideas to challenge their students to capture the world around them and move past gamification, towards more playful learning experiences that rely more on intrinsic motivation, rather than extrinsic devices, badges, and stimuli.

Link to presentation’s supporting documents:

2013 Building Learning

20 Creation Apps in 20 Minutes

Published by:

Presenter: David Lockhart
Location: Atlanta, Georgia


Presentation Title: 20 Creation Apps in 20 Minutes

Presentation Description: Are you tired of going to a PD session and only getting one idea or app? Do you like to play with the technology before you use it in the classroom? Then this session is for you. We give you 20 apps to create new and wonderful things for your classroom. Put them in your teacher toolbox!

Link to presentation’s supporting documents:

2012 Kicking It Up a Notch

Using iOS App Affordances to Foster Literacy Learning in the Classroom

Published by:

Presenter: Richard Beach and Jill Castek
Location: Minneapolis, MN, US/Portland, OR, US
Twitter: @rbeach   @jillcastek

Presentation Description: This presentation describes students’ uses of iOS app affordances to foster collaborative reading, writing, and speaking/listening literacy practices in the classroom given the need to determine how apps can be used to foster literacy practices. By app affordances, we mean those literacies fostered through how apps are employed in activities. These affordances are not “in” apps, but rather are fostered through creating engaging activities.

We illustrate how these affordances are fostered through activities with specific examples of how California 5th and 7th graders students’ to engage in certain literacy practices. Students used the Popplet Lite concept-mapping app to identify and elaborate on relationship between concepts to address the question, what is gold? The used the Diigo and DocAS annotation apps for highlighting sections of essays about the positive and negative aspects of using wind turbines for energy use and then adding annotations posing questions about essays, annotations used for later summary writing. They used the VoiceThread app for creating presentations arguing their case for whether volcanoes, an asteroid, or a supernova led to the extinction of the dinosaurs. And, they used the ShowMe app for creating screencast presentations illustrating Mendel’s genetics theory.
One key affordance in use of these apps is the multimodal integration reading, writing, and speaking/listening. For example, they used the ShowMe app to create doodle drawings serve as visual illustrations of their voice-over talk about genetics, illustrations that, in turn, served to focus and foster elaboration of their talk.
Another key affordance is that the mediate collaborative construction of ideas and presentations. For example, in using the VoiceThread app, pairs of students would take turns in responding to the same images, as well as share their presentations with other students for their comments.
All of this suggests the importance of teachers creating activities that exploit the affordances of iOS apps in the classroom to foster literacy learning.

Link to presentation’s supporting documents:

Additional Information:
Blog: Apps For Learning Literacy

Wiki resource site for using apps to foster literacy learning http://usingipads.pbworks.com

2012 Kicking It Up a Notch

Keynote for Kicking It Up A Notch : It’s Not About the Apps

Published by:

Presenter: Mathew Needleman
Location: Los Angeles, CA
Twitter:  @mrneedleman

Presentation Description: As mobile devices take over we have to decide between replicating traditional classroom work with digital flashcards or infusing our classrooms with creativity. Mathew Needleman describes how taking pictures with an iPhone sparked a personal creative renaissance and how this might occur in our classrooms.


Link to presentation’s supporting documents:


Additional Information:
Follow Mathew Needleman on Instagram @needleworks:

2011 2011-Sandbox Play

Everything Apps for the K12 Educator

Published by:

Presenter: Naomi Harm
Location: Brownsville, MN

Presentation Title: Everything Apps for the K12 Educator

Presentation Description: Everywhere you look, people are talking about mobile learning devices. How can we use them and their apps to assist educators with their day to day instruction and immediate and mobile assessments? How can we harness the power of this exciting new technology to better meet the needs of ALL of your students in your classroom?

Join us for this exciting, fast-paced look into the world of “Everything Apps for the PreK-12 educator!” We will explore and review apps with the following focus areas and a whole lot more!:

*Communication and Assessments
*Educator and Student Productivity
*Digital Stoyrtelling
*eBooks and Digital Textbook Creations
*English and Language Arts
*Math, Science and Social Studies
*Cloud Storage

iPod videomp3 audio

Link to presentation’s supporting documents:

Additional Information:
Naomi Harm, Master of Education in Professional Development, ME-PD, best known as an 21st century educational technology literacy specialist, enthusiast and guru welcomes every opportunity to share her expertise and best practices relating to technology infused teaching and learning environments. Her dynamic career focus includes many exciting and cutting edge jobs which include: an Intel National Senior Trainer, SMART certified trainer, and manages her own “Innovative Educator” 2.0 consulting corporation. Naomi provides customized staff development technology workshops, grant writing expertise, and designs and delivers online graduate course work for universities. She also has a well-known specialty and expertise area of delivering motivational international keynote presentations focusing on emerging technologies, 21st century skills and assessments, 21st century administrative leadership, peer coaching, mobile learning technologies, project based learning, and inspired and transformative educational technology leadership. Naomi is truly passionate about building global relationships with educational technology leaders, while engaging in meaningful and collaborative conversations to meet the needs of today’s diverse learners.

2009 2009-Leading the Change

Just a “touch” of leadership – Using the iPod Touch/IPhone in Administration

Published by:

Presenter: Andy Crozier & Mike Amante
Location: Cedar Rapids, IA & New Hartford, NY, USA
Link to presenter’s K12Online Ning Profile page

Presentation Title: Just a “touch” of leadership – Using the iPod Touch/IPhone in Administration

Presentation Description: Are you using your iPod Touch/iPhone to simply check your email or answer your phone? Did you know that there many other uses of the iPod Touch that can help with some of your professional responsibilities?

This presentation will show you apps and success stories from administrators in the field that are using the iPod Touch/iPhone for data collection, organization, creating a mobile office, and personal professional development.

DotSub Video Presentation Link

Blip m4v direct link (video file)
Blip mp3 direct link (audio file)

Link to presentation’s supporting documents:

Additional Information:
Twitter – acrozier22 & mamante