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2014 2014-Gamification

Gamification: It’s not all fun and games!

Published by:

Presenter: Avi Spector
Location: Montreal, Quebec, Canada
@a_spector

Presentation Description: Gamification can be defined as taking a closer look at the engaging and motivating aspects of video games and then applying these elements to a learning environment. Gamification incorporates positive reinforcement, collaboration, and recognition of achievements; it is not about bringing video games into a classroom! In this session, we’ll focus on seven key elements of Gamified classroom. We’ll also explore Gamification classroom models from two different language teachers.

Link to presentation’s supporting documents:

http://www.pinterest.com/lalandema/gamification/

Additional Information:
Avi Spector is a pedagogical consultant with the Riverside School Board and the RECIT FGA Regional Service. He is also a member of the Adobe Education Leaders Program. With a strong belief that pedagogy should always drive technology in the classroom, Avi helps teachers find relevant and sustainable ways of using technology to enhance learning and develop student competencies. Avi has been an avid gamer since childhood and is thrilled to see how the engaging and motivating elements of his favorite pastime are now being applied (and taken seriously!) in education.

Connect with Avi on Twitter (@a_spector) or on his pedagogy focused website at www.beyondthetools.com