Presenter: Harrison McCoy
Location: Arlington, Texas, USA
@hmccoy0615
Presentation Title: Creating an Edventure in Your Classroom
Presentation Description: Gamification is one of the hottest topics in education today. This presentation explores how to gamify the entire classroom by creating a gaming culture in which assignments are embedded in quests that earn participants points, badges, prizes and the ability to level up in a year-long game. This strategy teaches individual accountability, collaboration, community service, leadership, academic achievement in core content areas, critical thinking and problem solving.
Additional Information:
Check out my professional development blog at www.theothereduguy.blogspot.com
You cover a lot of ground, including the criticism, on gamifying the classroom. I appreciate the knowledge you are sharing here, Harrison.
Kevin
Love how you were able to transform your class objectives into this gaming platform – looks like it was a tremendous amount of work and I applaud you for taking the plunge. I wonder how your students responded to it? Also, how did you measure your objectives? I’m very intrigued and want to attempt with my college Intro to Ed Tech students for at least one learning module.
On another note – I couldn’t access the video at school without disabling the required ‘district-provided’ safety mode setting – typical filtering and one of the continued problems with innovation when faced with tradition. *sigh*