(Almost) all our content from 2006 to 2017 is archived and available online under a Creative Commons license. Please read this post from June 2018 for more background and updates about our conference and current status.
K12 Online Conference » Blog Archives

Tag Archives: pedagogy

2016-17

Global Narratives – Collaboration on the Edge

Published by:

Presenter: Julie Lindsay

Location: Ocean Shores, New South Wales, Australia

@julielindsay

This keynote is a trilogy. You can watch it one piece after the other or one at a time and take time to reflect.

Part One: Spotlight on Collaborative Learning

Part Two: Making Online Global Collaboration Work

Part Three: What if We Collaborated Globally?

Presentation Description: What is online global collaboration? Is it a pedagogy? A curriculum? Who is doing it and how? Explore collaboration ‘on the edge’ and learn from many online global educators and students across the world as they build collaborative learning communities and co-created outcomes. The narrative of educators working on the edge of collaborative learning is as revealing as it is entertaining – and this trilogy will inform, inspire and provide resources for all learners.

Additional Information:

http://www.julielindsay.net

http://flatconnections.com

There are many ways to take part in the discussion:

 

 

2013 Building Learning

Building Learning Keynote – Making the Case for Making in Schools

Published by:

Presenter: Sylvia Martinez and Gary Stager
Location: Los Angeles, CA, USA
@smartinez
@GaryStager

 

Presentation Title: Building Learning Keynote – Making the Case for Making in Schools

Presentation Description: The Maker Movement is a revolutionary global collaboration of people learning to solve problems with modern tools and technology. Adults and children are combining new technologies and timeless craft traditions to create exciting projects and control their world. The implications are profound for schools and districts concerned with engaging students, maintaining relevance, and preparing children to solve problems unanticipated by the curriculum. The technological game-changers of 3D printing, physical computing and computer science require and fuel transformations in the learning environment. K-12 educators can adapt the powerful technology and “can do” maker ethos to revitalize learner-centered teaching and learning in all subject areas.

Link to presentation’s supporting documents:
http://inventtolearn.com/resources