Presenter: Glenda Baker Location: Tokyo, Japan. Twitter:@glendab
Presentation Description: What does recent research say about teaching and learning with technology? What are some of the generalizations we can make about the climate and culture in effective technology rich learning environments?
In this presenation I’ll share some generalizations I found in researching this topic and explore some of the factors that support technology integration. Identifying generalizations can affirm the hunches we have and provides evidence to support our initiatives to upgrade and transform teaching and learning.
I have set a Think Big About Learning webpage with some tools for us to interact via during and after the presentation. I hope you’ll join the backchannel conversation, particapte in the polls, and post your own examples. Let’s Learn, Share and Remix ideas together.
Presenter: Alexander Fryer Location: Oklahoma City, Oklahoma, USA YouTube:legoarf
Presentation Description: Minecraft is a game and virtual world you may have heard about but not know a lot about. I created this presentation to show adults what students are doing in Minecraft, some basics of the game, and how people (even adults) are using Minecraft in creative, fun and interactive ways. In this presentation I share some of the worlds I’ve created in Minecraft, describe how I’ve learned about Minecraft primarily using the Minecraft Wiki and YouTube videos created by other users, and show some clips from videos demonstrating some of the possibilities of Minecraft. I hope this presentation inspires you to learn more and ask your students about what they have created in Minecraft.
Presenter: Naomi Harm Location: Brownville, MN USA twitter:@nharm
Presentation Description: Do you sometimes struggle to provide meaningful professional development opportunities to inspire your teachers? The capabilities of educational technology has the potential to radically change instructional strategies to bring about socially meaningful learning. This online webinar will showcase how an organization can move to deeper and more creative staff development practices through a kaleidoscope of blended learning opportunities.
Join Naomi Harm as she explains the potential of seven online highly collaborative tools and how you can model the use of these reflective tools and resources to build and sustain creative and meaningful staff development experiences. She will cover how to develop a vision of Web 2.0 for achieving your district’s technology literacy goals, as well as how to provide support for an online community-based reflection portal for educators to share their collective wisdom and voice, and just in-time learning for educational uses of Web 2.0.
Naomi Harm, Master of Education in Professional Development, ME-PD, best known as an 21st century educational technology literacy specialist, welcomes every opportunity to share her expertise and best practices relating to technology infused teaching and learning environments. Her dynamic career focus includes many exciting and cutting edge jobs which include: an Intel National Senior Trainer, SMART certified trainer, certified online instructor, and manages her own “Innovative Educator” consulting corporation. Naomi provides customized staff development technology workshops, grant writing expertise, and designs and delivers online graduate course work for universities. She also has a well-known specialty and expertise area of delivering motivational international keynote presentations focusing on emerging technologies, 21st century skills and assessments, mobile learning technologies, and inspired and transformative educational technology leadership. Naomi is truly passionate about building global relationships with educational technology leaders, while engaging in meaningful and collaborative conversations to meet the needs of today’s diverse learners.
Presentation Title: Beaucoup de Cool Student Projects
Presentation Description: This presentation is about the year-long process that my math students undertook to create independent research assignments. Their projects unlocked their creativity, either artistic or mathematical, and the final products were as much about the students as they were about math.
Presenter: Richard Beach and Jill Castek Location: Minneapolis, MN, US/Portland, OR, US Twitter: @rbeach@jillcastek
Presentation Description: This presentation describes students’ uses of iOS app affordances to foster collaborative reading, writing, and speaking/listening literacy practices in the classroom given the need to determine how apps can be used to foster literacy practices. By app affordances, we mean those literacies fostered through how apps are employed in activities. These affordances are not “in” apps, but rather are fostered through creating engaging activities.
We illustrate how these affordances are fostered through activities with specific examples of how California 5th and 7th graders students’ to engage in certain literacy practices. Students used the Popplet Lite concept-mapping app to identify and elaborate on relationship between concepts to address the question, what is gold? The used the Diigo and DocAS annotation apps for highlighting sections of essays about the positive and negative aspects of using wind turbines for energy use and then adding annotations posing questions about essays, annotations used for later summary writing. They used the VoiceThread app for creating presentations arguing their case for whether volcanoes, an asteroid, or a supernova led to the extinction of the dinosaurs. And, they used the ShowMe app for creating screencast presentations illustrating Mendel’s genetics theory.
One key affordance in use of these apps is the multimodal integration reading, writing, and speaking/listening. For example, they used the ShowMe app to create doodle drawings serve as visual illustrations of their voice-over talk about genetics, illustrations that, in turn, served to focus and foster elaboration of their talk.
Another key affordance is that the mediate collaborative construction of ideas and presentations. For example, in using the VoiceThread app, pairs of students would take turns in responding to the same images, as well as share their presentations with other students for their comments.
All of this suggests the importance of teachers creating activities that exploit the affordances of iOS apps in the classroom to foster literacy learning.
Presenter: Janine Campbell Location: Byron Center, MI USA Twitter:@campbellartsoup
Presentation Description: Learn how you can kick it up a notch by adapting a blended online learning system. Through incorporating an online Learning Management System to organize content and engage students in class, see how I have been able to differentiate instruction and meet students’ needs. In this presentation you will see how using a blended method of instruction where traditional and digital tools combine improve productivity and solve issues that have long plagued classrooms.
Presenter: Ben Rimes Location: St. Joseph, MI, USA
Presentation Description: Traditional story problems are dull. They’re usually disconnected from real world scenarios and learner’s experiences, and are presented in an artificial manner. Through the use of video, students and teachers can capture genuine moments of curiosity and real world examples for use in the classroom.
Aren’t ready to start filming yourself in the aisles of your local grocery store or park to point out interesting problems? You can easily use video to produce more scripted variations of traditional story problems, provide many open ended questions all tied to a common concept, or start to your flip your classroom with a blending of both teacher and learner voices.
I wanted to provide a mixture of both student examples, teacher examples, and a bit of my thought process for creating this story problems. It’s certainly not limited to Math, as video story problems would work very well for exploring conceptual science problems and reflective language arts of social studies learning. As we all struggle to adopt the Common Core State Standards here in the United States, it’s important to remember that publishing, collaborating, and sharing with other learners online is now a requirement at almost all levels of K-12 education. Giving students a way to share their voice while connecting real world situations to classroom studies is a positive step towards a more student-centered classroom where exploration and curiosity is encouraged!
Presenter: Tricia Fuglestad Location: Arlington Heights, Illinois, USA Twitter:@fuglefun
Presentation Description: Integrating technology, web 2.0, and interactive tools in the art room gives students the opportunity to enhance their 21st-century learning skills, practice creative problem-solving, and develop higher-level thinking as they create art. Showcasing student work through online venues opens your art room doors to an authentic global audience, connect students with others in collaborations, and enriches learning for all. I will share stories and examples from my technology rich elementary art room and how our online connections have enthralled, enriched and engaged my students.
Please take a moment to look around my website/blog to see all the exciting ways my K-5 art students use technology for instruction, art production, and connecting with a global audience. We would love to hear from you!
I also share my interactive lessons with tutorials on this wiki: http://artisinteractive.wikispaces.com/Artisinteractive
Watch and use our award-winning Fugleflicks (Student-Created, Art-Related) videos: http://fugleflicks.wikispaces.com/Fugleflick_Index
and Check out my Creating on iPads page full of handouts/tutorials: http://drydenart.weebly.com/creating-on-ipads.html