We are so excited about Joy Kirr’s upcoming keynote for the Passion-Driven Learning strands which starts Monday! Here’s a preview.
Daily Archives: October 22, 2014
K12Online14 Day Three: October 22, 2014
Welcome to day three of the 2014 K-12 Online Conference! All presentations are listed and linked on our main conference schedule.
It’s the third day of of week one. Take your time to enjoy the sessions and digest what the presenters are sharing. You can always come back and watch some sessions later- everything is archived.
Today’s sessions:
STORIES FOR LEARNING
Digital Storytelling through App Smashing by Caroline Doughty
Augmenting Interest in Reading with Augmented Reality by Kyle Dunbar
GAMIFICATION AND GAMING
#Gamifi-ED Networked Learning about Serious Games by Verena Roberts
If you’re not already, be sure to follow us on Twitter and “like” us on Facebook. Subscribe to our email list if you’re not already receiving email updates from us. Also remember all video presentations are available in iPad / iPhone / iPod touch compatible format in our iTunesU Portal! If you tweet about the conference please use the Twitter hashtag #k12online14.
Augmenting Interest in Reading with Augmented Reality
Presenter: Kyle Dunbar
Location: Alexandria, VA USA
@edtechdunny
Presentation Description: Through screencasts, presentation tools and videos of interviews with teachers and students, I will share examples of students creating videos about books they are reading that are linked through the Augmented Reality app Aurasma. Viewers will hear about students drafting their videos, recording their videos, linking their videos, and watching each other’s videos using the Aurasma app. Teachers and students will share how creating these augmented reality apps have encouraged reading in their classrooms, helped students find books they want to read and has sparked an interest in presenting books in new and interesting ways. Teachers and students will also give advice about the best ways to use augmented reality in the classroom as well as make suggestions about how you can use Aurasma in your classroom or school library.
Link to presentation’s supporting documents:
TLP Project
#Gamifi_ED Networked Intergenerational Learning
Presenter: Verena Roberts
Location: CALGARY
Link to presenter’s Twitter page(s) or other profile page if not using Twitter
Presentation Description: It all started with an idea put out on twitter – “It’s Ironic that my tweets about creating hunger games online learning opportunity- is the way I feel about learning.”
Lee Graham saw the tweet and started the #Gamifi-ED collaboration. Based on the Educurious “Hunger Games” module, we challenged ourselves to create an opportunity for her graduate students to take a pdf module and turn it into an open online networked experience. To add to the momentum, Vicki Davis, and her grade 9 class and Colin Osterhout joined our team – and #Gamifi-ED was formed. We all became gamemakers and took on different aspects of one giant intergenerational networked online project. Lee and Vicki worked with their students to create a rubric that evaluated serious games and created an creative commons licensed wiki full of student and teacher reviewed “serious games”. To help them, Verena organized an “Open Online Community”. Over two weeks, experts from around the world shared their experiences with the world through Google Hangouts. All of these webinars were saved as OPen Educational Resources in the #Gamifi-ED youtube channel. Finally, Colin introduced the students to Hunger Games simulations in Minecraft. Lee completed the project by challenging her graduate students to demonstrate their understanding of leadership and games by creating video “trailers” of new serious games.
The project proved the power of learning through collaboration and inquiry in online networked environments. Everyone developed an appreciation of the potential of games in education.
Additional Information:
Wiki: https://gamifi-ed.wikispaces.com/
YouTube Channel: https://www.youtube.com/channel/UCGAzdAjKx64Fvw6z_kdDOTg
Higher Ed Course: http://uasleadership.wordpress.com/
Vicki Davis Blog: http://www.coolcatteacher.com/gamifi-ed-project-update1/
Edutopia Post about #Gamifi-ED http://www.edutopia.org/blog/gamification-in-education-vicki-davis
Digital Story Telling Through App Smashing
Presenter: Caroline Doughty
Location: Alexandria, Virginia
@msdoughty2
Presentation Description: Classrooms across America use digital story telling apps to enhance students’ understanding and learning. Why stop at one app? App Smashing is a technology integration technique where students use two or more apps to create an original work. When app smashing, students process and share information through diverse apps that require different abilities (writing, speaking, drawing). Classrooms can create original, creative, and innovative stories that showcase learning and deepen students’ knowledge.