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Tag Archives: maker

2015 2015-Maker Ed

Creator’s Studio

Published by:

Presenter: John Umekubo
Location: Pacific Palisades, CA, USA
@jumekubo

Presentation Title: Creator’s Studio

Presentation Description: Creator’s Studio is a 7th/8th grade elective course taught by John Umekubo, Director of Technology for St. Matthew’s Parish School. This video explores the essential elements of this course, from electronics, to mechanical motion, and robotics. Students work through these three modules before taking on their own personal project. Hear reflections from the instructor and students as you view a number of sample student projects.

Link to presentation’s supporting documents:
http://creatorsstudio.org

Additional Information:
Course blog can be found at http://www.creatorsstudio.org/course-blog. For more information on PBL at St. Matthew’s, here are two more project websites: DEEP, Diving Enrichment Education Program and The Lucas Scholars Program.

 

2014 2014-STEAM

How Rube Goldberg Led Our 6th Graders to Pursue their Passions through STEM

Published by:

Presenter: Leigh Zeitz
Location: Cedar Falls, Iowa
@zeitz

Presentation Description: Join Dr. Z in the journey 6th graders took into the Crazy World of Rube Goldberg. You will experience the fun they had developing complex chain reactions to accomplish simple tasks. Using a Problem-Based Learning format, these students explored physics while they built contraptions to drop a marble in a bucket, dip a chip in salsa, pop a balloon and even create a banana smoothie. Dr. Z shares how the inventors expressed their experiences through KidBlog and how these activities aligned with Common Core Standards in Science, Technology and Writing. It’s 20 minutes of fun and exploration into exciting ways to learn.

Link to presentation’s supporting documents:
http://tinyurl.com/Rube6thGradeResources

Additional Information:
Dr. Z Reflects – http://drzreflects.com

2013 Building Learning

Making Space to Make

Published by:

Presenter: Stephen Ransom, Ph.D.
Location: Rochester, NY USA
@ransomtech

Presentation Title: Making Space to Make

Presentation Description: The idea of making things is nothing new. It’s timeless. However, as culture and technology have shifted, we’ve moved, as Dale Dougherty points out, from making things out of necessity and just “being smart” to being much more consumers of things and of information. The culture of schooling has shifted right along with this as we watch standards and accountability take much more of a front seat, often resulting in kids’ making of interesting things and immersing themselves in interesting projects wane. In this presentation, I share from a father’s perspective how making at home keeps my kids’ interest and passion for learning sharp. The tools of the trade are very much of the traditional kind, yet new tools have opened up new doors and new possibilities for them as they are able to pursue their passions and discover new passions like never before possible. I suggest here that the same learning opportunity can and should happen at school and not be limited to a club or home experience. Our new technologies and new interest-based/passion-based learning spaces make this more possible than ever before.

Link to presentation’s supporting documents:
http://ransomtech.edublogs.org/2013/10/29/making-space-to-make/

2013 Building Learning

Building Learning Keynote – Making the Case for Making in Schools

Published by:

Presenter: Sylvia Martinez and Gary Stager
Location: Los Angeles, CA, USA
@smartinez
@GaryStager

 

Presentation Title: Building Learning Keynote – Making the Case for Making in Schools

Presentation Description: The Maker Movement is a revolutionary global collaboration of people learning to solve problems with modern tools and technology. Adults and children are combining new technologies and timeless craft traditions to create exciting projects and control their world. The implications are profound for schools and districts concerned with engaging students, maintaining relevance, and preparing children to solve problems unanticipated by the curriculum. The technological game-changers of 3D printing, physical computing and computer science require and fuel transformations in the learning environment. K-12 educators can adapt the powerful technology and “can do” maker ethos to revitalize learner-centered teaching and learning in all subject areas.

Link to presentation’s supporting documents:
http://inventtolearn.com/resources