Sylvia Martinez Los Angeles, California, USA
Bio: Sylvia hasprogrammed and designed educational games for consumer and school markets. For 8 years she was executive producer at Davidson & Associates, the makers of Math Blaster, and designed games for all subjects and ages. She’s also been in charge of console and PC casual game design for adults and children, working in all aspects of design, development, manufacturing and publishing.
Presentation Description: It sounds like a simple idea– kids don’t like school”¦ kids like games, so if we sneak some educational content into games, won’t everyone benefit? This session will explore what’s right and wrong about this idea, and how educators can discern the difference between the hype and the promise. I believe that although some of the promise has been oversold, there is much to learn from exploring the educational promise of games in the classroom.
3 Essential Questions:
On this day..
- K12ONLINE CONFERENCE Day 7: October 27, 2015 - 2015
- Tackkling SAMR - 2015
- Beyond Teaching and Learning: Leaving a Legacy - 2015
- Web Literacy Map Version 1.5: Read, Write, and Participate for a Better Web - 2015
- K12Online14 Day Six: October 27, 2014 - 2014
- Connected Learning Through Google Apps - 2014
- Programming in Primary - 2014
- Passion-Based Learning - 2014
- Preview: Week 2 of the K12Online Conference - 2012
- Student Voices Teaser: Kids Teaching Kids - 2012