Sylvia Martinez Los Angeles, California, USA
Bio: Sylvia hasprogrammed and designed educational games for consumer and school markets. For 8 years she was executive producer at Davidson & Associates, the makers of Math Blaster, and designed games for all subjects and ages. She’s also been in charge of console and PC casual game design for adults and children, working in all aspects of design, development, manufacturing and publishing.
Presentation Description: It sounds like a simple idea– kids don’t like school”¦ kids like games, so if we sneak some educational content into games, won’t everyone benefit? This session will explore what’s right and wrong about this idea, and how educators can discern the difference between the hype and the promise. I believe that although some of the promise has been oversold, there is much to learn from exploring the educational promise of games in the classroom.
3 Essential Questions:
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